How To Make Text Dissapear Adobe Animate
About classic text
Classic text is the name for the older text engine in Animate. The classic text engine is still bachelor in CS5 and later. Archetype text may exist preferable for certain types of content, such as for mobile devices, where SWF file size must be kept to a minimum. However, in some cases, such as those requiring fine control over text layout, yous will desire to utilise the new TLF text. For information about TLF text, run across Working with Text Layout Framework (TLF) text.
You specify whether an private text object on the Phase uses the Classic or TLF text engine by selecting the text object and then choosing the desired text engine in the Text Belongings inspector.
Yous can change the text engine used by a text object at whatever fourth dimension. For infomration nigh converting Classic text to TLF text, run into Converting between Classic and TLF text.
You tin include archetype text in your Animate applications in a variety of ways. Yous can create text fields containing static text, which you create when you author the document. You can also create dynamic text fields, which brandish updating text, such as stock quotes or news headlines, and input text fields, which let users to enter text for forms or surveys.
Animate provides many ways to piece of work with text. For example, y'all can orient text horizontally or vertically; prepare attributes such every bit font, size, style, color, and line spacing; check spelling; transform text by rotating, skewing, or flipping; link text; make text selectable; animate text; control font commutation; and use a font as function of a shared library. Animate documents tin can apply Type 1 PostScript® fonts, TrueType®, and bitmap fonts (Macintosh only).
You can preserve rich text formatting in text fields, using HTML tags and attributes. When yous use HTML text for the content of a dynamic or input text field, the text can menstruation around an image, such as a SWF or JPEG file or a movie prune. See Using HTML-formatted text in Learning ActionScript 2.0.
Similar moving-picture show prune instances, text field instances are ActionScript® objects that have backdrop and methods. By giving a text field an instance name, you can manipulate information technology with ActionScript. However, you cannot write ActionScript code inside a text instance, considering text instances don't take Timelines.
You tin can utilize ActionScript to format input and dynamic text, and to create scrolling text fields. ActionScript has events for dynamic and input text fields that you tin can capture and use to trigger scripts. For data on using ActionScript to control text, meet Working with Text and Strings in Learning ActionScript 2.0.
About archetype text fields
You lot can create iii types of archetype text fields: static, dynamic, and input.
-
Static text fields display text that doesn't change characters dynamically.
-
Dynamic text fields display dynamically updating text, such as stock quotes or weather reports.
-
Input text fields allow users to enter text in forms or surveys.
You can create horizontal text (with a left-to-right flow) or static vertical text (with either a correct-to-left or left-to-correct catamenia). Note that the utilize of horizontal bidirectional languages (Hebrew, Arabic etc.) in archetype text fields is non supported.
When creating static text, you lot can identify text on a single line that expands every bit you lot type, or in a stock-still-width field (for horizontal text) or fixed-acme field (for vertical text) that expands and wraps words automatically. When creating dynamic or input text, you can place text on a single line, or create a text field with a stock-still width and height.
When working with Static Vertical Text, the width field is disabled in the Properties Inspector. Modifying the height automatically adjusts the width value. Similarly, when working with Static Horizontal Text, the height field is disabled in the Backdrop Inspector. Modifying the width automatically adjusts the elevation value.
All classic text fields back up Unicode.
Breathing displays a handle on the corner of each text field to identify the type of text field:
-
For static horizontal text that extends, a round handle appears at the upper-right corner of the text field.
-
For static horizontal text that has a fixed width, a foursquare handle appears at the upper-correct corner of the text field.
-
For static vertical text that has right-to-left flow and extends, a circular handle appears at the lower-left corner of the text field.
-
For static vertical text that has right-to-left flow and a fixed height, a foursquare handle appears at the lower-left corner of the text field.
-
For static vertical text that has left-to-right flow and extends, a round handle appears at the lower-right corner of the text field.
-
For static vertical text that has left-to-right menses and a fixed summit, a square handle appears at the lower-correct corner of the text field.
-
For dynamic or input text fields that extend, a round handle appears at the lower-right corner of the text field.
-
For dynamic or input text that has a defined superlative and width, a square handle appears at the lower-right corner of the text field.
-
For dynamic scrollable classic text fields, the round or square handle becomes solid black instead of hollow.
Shift-double-click the handle of dynamic and input text fields to create text fields that don't expand when y'all enter text on the Phase. This allows y'all to create a text field of a fixed size and make full it with more text than it tin can display to create scrolling text.
After y'all utilize the Text tool to create a text field, apply the Property inspector to specify the type of text field, and to set values that control how the text field and its contents appear in the SWF file.
Create and edit text fields
Text is horizontal by default. Notwithstanding, static text can also be aligned vertically.
You tin use most common word-processing techniques to edit text in Animate. Employ the Cut, Copy, and Paste commands to move text in a Animate file too as betwixt Animate and other applications.
Add text to the Stage
-
Select the Text tool .
-
Select Classic Text from the Text Engine carte du jour at the top of the Text Property inspector.
-
In the Property inspector (Window > Backdrop), select a text type from the pop‑upward menu to specify the type of text field:
Dynamic Text
Creates a field that displays dynamically updating text.
Input Text
Creates a field in which users can enter text.
Static Text
Creates a field that cannot update dynamically.
-
For static text only: In the Text Property inspector, select a direction for text orientation and catamenia from the Orientation Of Text menu. (Horizontal is the default setting.)
-
On the Stage, do one of the following:
-
To create a text field that displays text in a single line, click where you desire the text to start.
-
To create a text field with a stock-still width (for horizontal text) or stock-still height (for vertical text), position the arrow where you desire the text to first and drag to the desired width or height.
If you lot create a text field that extends past the border of the Phase every bit yous type, the text isn't lost. To make the handle accessible again, add line breaks, move the text field, or select View > Pasteboard.
-
-
Select text attributes in the Property inspector.
Change the size of a text field
-
Elevate the text field's resize handle.
When text is selected, a blue bounding box lets yous resize the text field by dragging one of its handles. Static text fields have four handles that let y'all resize the text field horizontally. Dynamic text fields have eight handles that allow you resize the text field vertically, horizontally, or diagonally.
Switch a text field between fixed-width (or fixed-height) and extending
-
Double-click a resize handle.
Select characters in a text field
-
Select the Text tool .
-
-
Drag to select characters.
-
Double-click to select a word.
-
Click to specify the first of the selection, and Shift-click to specify the finish of the selection.
-
Press Command+A (Windows) or Command+A (Macintosh) to select all the text in the field.
-
Select text fields
-
Using the Selection tool , click a text field. Shift-click to select multiple text fields.
Set dynamic and input text options
-
Click in an existing dynamic text field.
-
In the Belongings inspector, make sure Dynamic or Input is displayed in the popular‑up card.
-
Enter an case name for the text field.
-
Specify the peak, width, and location of text.
-
Select the font and style.
-
In the Paragraph section of the Property inspector, specify ane of the following options from the Beliefs menu:
Single line
Displays the text as ane line.
Multiline
Displays the text in multiple lines.
Multiline No Wrap
Displays text in multiple lines that interruption merely if the final character is a breaking character, such as Enter (Windows) or Return (Macintosh).
-
To enable users to select dynamic text, click Selectable . Deselect this option to prevent users from selecting dynamic text.
-
To preserve rich text formatting (such every bit fonts and hyperlinks) with the advisable HTML tags, click Render Text Equally HTML .
-
To display a black edge and white background for the text field, click Testify Border Around Text .
-
(Optional) In the Var box, enter the variable name for the text field. (Employ this pick merely when authoring for Macromedia Wink Thespian 5 from Adobe or earlier.)
Commencement with Macromedia Flash MX (version 6), yous assign the text field an instance proper noun using the Belongings inspector. Although yous tin use the variable name method with dynamic text fields for backwards compatibility to Macromedia Wink 5 and before versions, Adobe doesn't recommend this, because you tin't control other text field properties, or utilize style sheet settings.
Set preferences for vertical text
-
Select Edit > Preferences (Windows) or Animate > Preferences (Macintosh) and click the Text category in the Preferences dialog box.
-
Nether Vertical Text, set up any of these options:
Default Text Orientation
Automatically gives new text fields vertical orientation.
Right to Left Text Flow
Makes lines of vertical text fill the folio from right to left.
No Kerning
Prevents kerning from beingness practical to vertical text. (Kerning remains enabled for horizontal text.)
Setting classic text attributes
About classic text attributes
To use Cascading Way Sheets (CSS), use ActionScript to apply a stylesheet. For more information, see Applying cascading fashion sheets in the ActionScript 3.0 Developer's Guide.
You can set the font and paragraph attributes of text. Font attributes include font family, point size, mode, colour, letter spacing, autokerning, and character position. Paragraph attributes include alignment, margins, indents, and line spacing.
For static text, font outlines are exported in a published SWF file. For horizontal static text, you can utilise device fonts instead of exporting font outlines.
For dynamic or input text, Animate stores the names of the fonts, and Wink Player locates identical or similar fonts on the user's arrangement. You can as well embed font outlines in dynamic or input text fields. Embedding font outlines tin increment file size, just it ensures that users accept the right font data.
When creating new text, Animate uses the text attributes that are currently prepare in the Property inspector. When you select existing text, use the Holding inspector to alter font or paragraph attributes, and to direct Animate to use device fonts rather than embedding font outline information.
Set a font, point size, style, and color
-
Using the Selection tool , select i or more than text fields on the Stage.
-
In the Belongings inspector (Window > Properties), select a font from the Family pop‑up carte du jour, or enter a font proper noun.
The _sans, _serif, _typewriter, and device fonts tin be used only with static horizontal text.
-
Enter a value for the font size.
Font size is ready in points, regardless of the electric current ruler units.
-
To apply bold or italic fashion, select the style from the Way menu.
If the selected font does not include a bold or italic mode, the style does non appear in the menu. You tin can select the Faux Bold or Fake Italic styles from the Text menu (Text > Style > Faux Assuming or Faux Italic). Faux Bold and Faux Italic styles are added to the Regular style past the operating system. The simulated styles may not look as good as fonts that include a truthful bold or italic fashion.
-
Select a font rendering method from the Anti-Aliasing pop‑up carte (directly below the Color control) to optimize text.
-
To select a fill color for text, click the Color control and do ane of the following:
-
Select a color from the Color menu.
-
Type a color'due south hexadecimal value in the box in the upper-left corner.
-
Click Color Picker and select a colour from the system color picker. (When setting the text color, apply merely solid colors, not gradients. To employ a slope to text, pause the text apart and convert the text to its component lines and fills.)
-
Ready letter spacing, kerning, and character position
Letter spacing inserts a uniform corporeality of infinite between characters. Employ alphabetic character spacing to adjust the spacing of selected characters or entire blocks of text.
Kerning controls the spacing between pairs of characters. Many fonts have built-in kerning information. For example, A and V are often closer together than A and D. Animate provides horizontal tracking and kerning (for horizontal text) and vertical tracking and kerning (for vertical text).
For vertical text, you can disable kerning by default in Animate Preferences. If you do this and leave the kerning choice selected in the Holding inspector, kerning is applied to horizontal text only.
-
Using the Text tool , select ane or more than sentences, phrases, or text fields on the Stage.
-
In the Holding inspector (Window > Properties), set the post-obit options:
-
To specify letter spacing (tracking and kerning), enter a value in the Letter of the alphabet Spacing field.
-
To utilize a font's built-in kerning information, select Motorcar-Kern.
-
To specify superscript or subscript grapheme position, click the Toggle Superscript or Toggle Subscript push. The default position is Normal. Normal places text on the baseline, Superscript places text in a higher place the baseline (horizontal text) or to the right of the baseline (vertical text), and Subscript places text below the baseline (horizontal text) or to the left of the baseline (vertical text).
-
Ready alignment, margins, indents, and line spacing
Alignment determines the position of each line of text in a paragraph relative to edges of the text field. Horizontal text is aligned relative to the left and right edges of the text field, and vertical text is aligned relative to the top and lesser edges of the text field. Text tin can be aligned to i edge of the text field, centered in the text field, or aligned to both edges of the text field (full justification).
Margins determine the amount of space between the border of a text field and its text. Indents decide the distance between the margin of a paragraph and the beginning of the first line.
Line spacing determines the distance between adjacent lines in a paragraph. For vertical text, line spacing adjusts the infinite between vertical columns.
Work with horizontal text
-
Using the Text tool , select one or more text fields on the Stage.
-
In the Property inspector (Window > Backdrop), ready the following options:
-
To set alignment, click Left, Eye, Correct, or Full Justification.
-
To set the left or right margin, enter values in the Margins text fields in the Paragraph department of the Property inspector.
-
To specify indents, enter a value in the Indentation text field in the Paragraph section of the Property inspector.
-
To specify line spacing, enter a value in the Line Spacing text field in the Paragraph department of the Belongings inspector.
-
Work with vertical text
-
Using the Text tool , select 1 or more than text fields on the Stage.
-
In the Holding inspector (Window > Properties), set the following options:
-
To set alignment, click Top, Eye, Bottom, or Total Justification.
-
To prepare the summit or bottom margin, enter values in the Margins fields in the Paragraph section of the Property inspector.
-
To specify indents, enter a value in the Indentation text field in the Paragraph section of the Property inspector.
-
To specify line spacing, enter a value in the Line Spacing text field in the Paragraph department of the Belongings inspector.
-
Classic text anti-aliasing
Anti-aliasing lets you lot smooth the edges of onscreen text. The anti-aliasing options are particularly effective for rendering smaller font sizes. When anti-aliasing is enabled, all text in the current selection is affected. Anti-aliasing operates with text of all point sizes in the same fashion.
Anti-aliasing is supported for static, dynamic, and input text if the user has Wink® Histrion 7 or later. It is supported just for static text if the user has an earlier version of Flash Player.
When using modest text in a Breathing document, keep in mind the following guidelines:
-
Sans serif text, such as Helvetica or Arial, appears clearer at pocket-size sizes than serif text.
-
Some type styles, such as bold and italic, tin make text less legible at small sizes.
-
In some cases, text appears somewhat smaller than text of the aforementioned point size in other applications.
The Animate text rendering engine provides clear, high-quality text rendering in Animate (FLA) documents and published SWF files. The Anti-allonym for Readability setting makes text more than legible, especially at small-scale font sizes. Custom anti-aliasing lets y'all specify the thickness and sharpness of fonts used in individual text fields.
High quality anti-aliasing is automatically enabled whenever you publish to Flash Player viii or after and Anti-Alias For Readability or Custom Anti-Alias is selected. Anti-Allonym For Readability may cause a slight delay when y'all load Animate SWF files, especially if you are using four or five different character sets in the start frame of a Animate document. High-quality anti-aliasing may besides increase Flash Player's retentivity usage. Using iv or five fonts, for case, tin can increase memory usage by approximately 4 MB.
When the publish setting of your file is Adobe® Wink® Thespian 8 or afterward, and Anti-Alias For Readability or Custom Anti-Alias is your called anti-aliasing option, high-quality anti-aliasing applies to the following:
-
Untransformed text that is scaled or rotated
Although the text can be scaled or rotated, it must remain flat (that is, untransformed). For case, if you skew the fonts or otherwise manipulate the font shapes, Anti-Allonym for Readability is automatically disabled.
-
All font families (including bold, italic, and and then on)
-
Display sizes of upward to 255 points
-
Exporting to nigh not-Animate file formats (GIF or JPEG)
High-quality anti-aliasing is disabled under the following conditions:
-
Flash Player seven or earlier is the selected version of Flash Thespian.
-
An anti-aliasing selection other than Anti-Alias for Readability or Custom Anti-Alias is selected.
-
Text is skewed or flipped.
-
The FLA file is exported to a PNG file.
Work with text anti-aliasing
Animate provides improved font rasterization that lets you lot specify the anti-aliasing properties for fonts. The improved anti-aliasing capabilities are available but for SWF files published for Flash Player 8 or later. If you are publishing files for earlier versions of Flash Player, you can but use the Anti-Allonym For Animation characteristic.
Anti-aliasing requires that the fonts used by a text field are embedded. If y'all do not embed the fonts, and so the text field may appear bare for classic text. If irresolute the Anti-Allonym setting to Apply Device Fonts causes the text to announced incorrectly, so you need to embed the fonts. Animate automatically embeds the fonts for text that already exists in a text field created on the Phase. However, if y'all programme to permit the text to alter at runtime, you should embed the fonts manually. For instructions, see Embed fonts for consistent text appearance.
Choose an anti-aliasing option for selected text
-
In the Belongings inspector, choose one of the following options from the Anti-Aliasing pop‑up carte du jour:
Utilize Device Fonts
Specifies that the SWF file employ the fonts installed on the local computer to display the fonts. Typically, device fonts are legible at near font sizes. Although this option doesn't increase the size of the SWF file, it forces yous to rely on the fonts installed on the user's computer for font display. When using device fonts, choose just usually installed font families.
Y'all cannot use device fonts with rotated or vertical classic text. If you want to use rotated or vertical archetype text, select some other anti-allonym style and embed the fonts used by the text field.
Bitmap Text (No Anti-Alias)
Turns off anti-aliasing and provides no text smoothing. The text is displayed using precipitous edges, and the resulting SWF file size is increased because the font outlines are embedded in the file. Bitmap text is sharp at the exported size, but scales poorly.
Anti-Alias For Animation
Creates a smoother animation past ignoring alignment and kerning information. This option creates a larger SWF file considering font outlines are embedded. For legibility, utilize 10-point or larger type when specifying this option.
Anti-Alias For Readability
Uses the Animate text rendering engine to improve the legibility of fonts, particularly at pocket-sized sizes. This option creates a larger SWF file because font outlines are embedded. To utilize this option, you must publish to Flash Player 8 or later. (Do not apply this option if y'all intend to animate text; instead, employ Anti-Allonym For Animation.)
Custom Anti-Allonym
Lets yous modify the font's properties. Employ Sharpness to specify the smoothness of the transition betwixt the text edges and the background. Use Thickness to specify how thick the font anti-aliasing transition appears. (Larger values cause the characters to look thicker.) Specifying Custom Anti-Alias creates a larger SWF file because font outlines are embedded. To use this option, you must publish to Wink Role player 8 or subsequently.
Upgrade content for Flash 8 or later anti-aliasing
-
Open a FLA file created for use with Flash Player seven or earlier.
-
In the Publish Settings dialog box (File > Publish Settings), select Flash Player 8 or Flash Player nine from the Version popular‑up bill of fare.
-
Select the text field to apply the Anti-Alias For Readability or Custom Anti-Alias option to.
-
In the Holding inspector, select Anti-Alias For Readability or Custom Anti-Alias from the Font Rendering Method pop‑up carte du jour.
Make classic text selectable
Static horizontal text or dynamic text tin be selectable by users viewing your Animate application. (Input text is selectable past default.) After selecting text, the user tin copy, cut, and then paste the text into a separate document.
-
Using the Text tool , select the horizontal text that you desire to make selectable.
-
In the Property inspector (Window > Properties), select Static Text or Dynamic Text.
-
Click Selectable .
Transforming text
You can create text furnishings by transforming text fields. For example, you can rotate, skew, flip, and scale text fields. (When yous scale a text field equally an object, the Belongings inspector does non reflect increases or decreases in point size.) The text in a transformed text field tin nevertheless be edited, although severe transformations may make information technology hard to read.
You tin can also animate text past using Timeline effects. For instance, you lot tin can make text bounce, fade in or out, or explode.
Break Classic text autonomously
Y'all can break apart Classic text to place each character in a separate text field. Then you can chop-chop distribute the text fields to split up layers and breathing each field. However, you cannot break apart text in scrollable classic text fields.
Yous tin can also catechumen the text to its component lines and fills to reshape, erase, and otherwise manipulate information technology as a graphic. As with whatever other shape, you tin individually group these converted characters, or change them to symbols and animate them. After you convert text to graphic lines and fills, you can no longer edit the text.
The Pause Apart control for Classic text applies only to outline fonts such equally TrueType fonts. Bitmap fonts disappear from the screen when y'all break them apart. PostScript fonts can exist broken apart simply on Macintosh systems.
-
Using the Selection tool , click a text field.
-
Select Change > Break Apart.
Each character in the selected text is placed in a separate text field. The text remains in the aforementioned position on the Stage.
-
Select Modify > Suspension Apart once again to convert the characters to shapes on the Stage.
Create a text hyperlink
-
Select text or a text field:
-
Utilize the Text tool to select text in a text field.
-
To link all the text in a text field, use the Selection tool to select a text field.
-
-
In the Link text field in the Options department of the Holding inspector (Window > Properties), enter the URL to which yous desire to link the text field.
To create a link to an east-postal service accost, use the mailto: URL. For case, enter mailto:adamsmith@example.com.
Create scrolling classic text
There are several ways to create scrolling text in Animate:
-
Make dynamic or input text fields scrollable by using carte commands or the text field handle. This does non add a scrollbar to the text field, just instead allows the user to curl the text with the pointer keys (for text fields besides set to Selectable) or the mouse wheel. The user must start click the text field to give information technology focus.
-
Add together an ActionScript 3.0 UIScrollbar component to a text field to make it curl.
-
In ActionScript three.0, use the scrollH and scrollV properties of the TextField class.
-
Add together an ActionScript 2.0 ScrollBar component to a text field to make it scroll. For more information, see "UIScrollBar Component" in the ActionScript 2.0 Components Language Reference.
-
In ActionScript 2.0, use the TextField object'southward scroll and maxscroll properties to control vertical scrolling and the hscroll and maxhscroll properties to control horizontal scrolling in a text field. Run into Case: Creating scrolling text in Learning ActionScript ii.0.
Make dynamic text scrollable
-
-
Shift-double-click the lower-right handle on the dynamic text field. The handle will plow from an unfilled foursquare (non-scrollable) to a filled square (scrollable).
-
Using the Selection tool, select the dynamic text field and and so select Text > Scrollable.
-
Select the dynamic text field with the Option tool. Right-click (Windows) or Control-click (Macintosh) the dynamic text field and select Scrollable from the context menu.
-
Masking device font text
Yous can utilise a movie clip to mask device font text in another picture clip. (Y'all cannot mask device fonts by using a mask layer on the Stage.) For this movie prune mask to function, the user must have Wink Actor 6 (six.0.40.0) or later.
When you employ a flick clip to mask device font text, Animate uses the rectangular bounding box of the mask every bit the masking shape. That is, if y'all create a nonrectangular picture show prune mask for device font text in the Breathing authoring environment, the mask that appears in the SWF file takes the shape of the rectangular bounding box of the mask, not the shape of the mask itself.
For more information on using a movie clip as a mask, see Using pic clips as masks in Learning ActionScript 2.0.
For a sample of device font masking, see the Animate Samples web folio at world wide web.adobe.com/go/learn_fl_samples. Download and decompress the Samples nothing file and navigate to the Masking\DeviceFontMasking folder to admission the sample.
Unicode text encoding in SWF applications
Wink Player 7 and after support Unicode text encoding for SWF files in Flash Player format. This support greatly enhances your ability to use multilanguage text in your SWF files, such every bit 2 languages within a single text field. Any user with Wink Player 7 or subsequently can view multilanguage text in a Flash Histrion 7 or later application, regardless of the linguistic communication used by the operating arrangement running the player.
Source: https://helpx.adobe.com/animate/using/classic-text.html
Posted by: gonzalesbeepargang97.blogspot.com
0 Response to "How To Make Text Dissapear Adobe Animate"
Post a Comment